Tuesday, October 22, 2013

When the Morats show up you run.

After another dry spell I finally got to get two awesome games of Infinity in last weekend. One game was with MAF and one was with my usual Aleph.

It was actually the first ITs objective game I've ever played with MAF and it was pretty fun putting a MAF spin on capturing objectives. 

Here's a decent breakdown I did for the MAF game. You can find similar ones here at my MAF log on the Infinity forum boards.

Well it's been a bloody long time and I finally got to whip out MAF this afternoon. Here's how it went down against EnduroJoe. We played seize the beacons from the ITS scenario's. 

morat_aggression_force_logo_small.png Combined Army - Morat Aggression Force  |  12 models
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Combat Group #1
kornak_gazarot_logo_small.png Kornak Lt (43|0)
suryats_logo_small.png Suryat HMG (47|2)
suryats_logo_small.png Suryat Combi (40|0)
raktorak_logo_small.png Raktorak Combi (27|0)
yaogat_strike_infantry_logo_small.png Yaogat Sniper (42|1.5)
daturazi_witch_soldiers_logo_small.png Daturazi Chain (14|0)
daturazi_witch_soldiers_logo_small.png Daturazi Chain (14|0)
morat_vanguard_infantry_logo_small.png Morat Observer (19|0)
morat_vanguard_infantry_logo_small.png Morat Observer (19|0)
kurgat_reg_of_assault_engineers_logo_sma Kurgat Mk12 (24|0)
Combat Group #2
the_hungries_pretas_logo_small.png Preta Chain (5|0)
the_hungries_pretas_logo_small.png Preta Chain (5|0)
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299/300 points | 3.5/6 swc
open with Aleph Toolbox app_logo_small.png : [url=http://goo.gl/XRDdqg]http://goo.gl/XRDdqg[/url]

Vs.



haqqislam_logo_small.png Haqqislam  |  10 models
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saladin_o_12_liaison_officer_logo_small. Saladin Lieutenant (37|0)
hassassin_lasiqs_logo_small.png Lasiq Sniper (29|1.5)
djanbazan_logo_small.png Djanbazan HMG (36|1.5)
hassassin_muyibs_logo_small.png Muyib Viral (25|0)
hassassin_barid_logo_small.png Barid Hacker (26|0.5)
al_hawwa_unit_logo_small.png Hawwa' Hacker (33|0.5)
ghulam_logo_small.png Ghulam Doctor (17|0)
nasmat_remotes_logo_small.png Nasmat (3|0)
nasmat_remotes_logo_small.png Nasmat (3|0)
odalisques_logo_small.png Odalisque Spitfire (31|1)
hassassin_muyibs_logo_small.png Muyib Viral (25|0)
hassassin_farzans_logo_small.png Farzan BS (32|0)
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297/300 points | 5/6 swc
open with Aleph Toolbox app_logo_small.png : [url=http://goo.gl/j511mc]http://goo.gl/j511mc[/url]

Do to the mobile Aleph toolbox showing Korank as a 1 SWC Lt option so I played without an SWC that could of been used to make the combi Suryat a HMG carrying one. Didn't matter in the end though...

I won with the VP's being MAF - 6 Haqq - 2

Kornak and Crew: This team was designed to be the hammer in the list. It kind of was and wasn't at the same time during the game. The game starting with Kornak and his comrades sulking behind a building during my first turn. I eventually moved them up to a building in the middle making a move up towards the second beacon that was right around a tree where Kornak and his team was. During Haqq's first turn they brought the hurt down on the link team. First it was the Odalisque moving up to the point where she could only see Kornak (who was the link leader). She got a good angle on Kornak catching him out of cover. Luckily the short firefight between the two put Kornak down to NWI and he sulked back to total cover. The next attack didn't come at the link team from the Oda but from an Al'Hawwa hacker how was perked on the building roof that my team was sandwiched against. The hacker target my HMG Suryat successfully immobilizing him. This then let the Oda engage Kornak again without fear of the HMG adding fire to the fight.

However, the Suryat Combi was able to see between Kornak and the now immoblized HMG suryat as the Oda attacked. The Oda decidded to split her burst sending two shots at Suryat Combi and then Kornak. Kornak withered the storm again by beating out the Oda's dice but the Suryat took a wound. The Oda survived Kornak's Mk12 ARO. Next the Al'Hawwa hacked the Suryat Combi and immoblized him. Joe finished up the round by dropping suppression fire over the link team and fired at Kornak. Kornak once again beat the Oda on rolls but failed to wound the Oda. 

A little into my second turn I was able to get rid of the suppression fire on the link team and get a wound on the Oda that wasn't from my link team.

Kornak got his revenge on the Oda by pumping her full of lead. The team also started it's reset process after I killed the Al'Hawwa hacker that was in the way. Both Suryats freed themselves with WIP rolls of 12 on their first use of the reset order.  The team didn't do much after that in my second turn.

During Joe's second turn though he brought the heat again by bringing down the Lasiq sniper who plucked off the HMG Suryat but not before he dropped her himself. However the Lasiq was doctored and got back up to pluck off the Combi Suryat. The Raktorak got lucky that Joe ran out of orders before the Lasiq could rip into him. The Lasiq successfully broke the team apart but didn't touch Kornak because he was behind total cover. 

Last turn saw Kornak make a suicide run for the middle beacon that was now in Haqq hands. Kornak moved up and fired off his Mk12 at the Farzen who captured the beacon. Kornak gunned him down and with my last order he moved up to the beacon and successfully turned the beacon over to the Morats. 

Comments: Kornak was the star of the show in the team pulling most of the weight off the team. The rest of the team sadly didn't do much do to two of them getting immobilized by hacking. The Raktorak was actually really good at covering the team's six making approaches towards the teams rear hard. He did have some help though from other units. I'm also starting to learn how to use link teams and more specifically Morat link teams. I hope I get more out of Kornak and crew in the future. 

Yaogat: Looks like I found where Rovat's cube went after his last outing and it so happened to end up in this Yaogat sniper. I'm finding that the Yaogat sniper is just a home outside of a link team as he is inside of one. 

The Yaogat started the day by keeping his head low at first as he had two rooftops across from that I correctly guessed would have trouble on them (Lasiq on one and then a Djanbazan). His rooftop also over saw all three beacons. The Yaogat got some help from a Dat who dropped smoke in front of the building he was on. This then allowed me to stand him up but my first target was not the Lasiq but the Djanbazan. I threw the smoke down so the Lasiq wouldn't get a ARO on the Yaogat. The Yaogat successfully gunned down the Djanbazan and then caused the Lasiq to go prone. He allowed me to move up my link team without getting plucked off by the Lasiq or the Djanbazan. I then made him go prone at the end of my turn so he wouldn't have to face the Lasiq.

Second turn saw me trying to get a bead on the Lasiq and on the camo marker next to the middle beacon. I couldn't find a good angle on them so I made him go prone again.

Third turn saw the Yaogat trade lead with the Lasiq who fell to him. I then traded lead with the camo maker next to the middle beacon who was the Farzen. The Yaogat survived two shots from the Farzen's contender but couldn't put the Farzen in the dirt.

Comments: Did exactly what I needed from him to do and that was clear a way for the link team. He then provided to be a resilient bastard and didn't want to go down during the last moments of the game. 

Vanguards: Well one Vanguard gets some credit as he turned the closest beacon over to the Morats. He then promptelly got picked off by the Lasiq as he was flapping right in the wind and no one had an ARO to the Lasiq. 

The next vanguard held down my right flank and provided his order to the force.

Comments: Did what I need them to do. Grab an objective if possible and hold down an area and provide some orders.

Kurgat: Helped my Vanguard secure my right flank and even added a mine to the party in case a Ragik decided to come down and play.

Comments: None

Dats: Did what they always do and that was cause pain and suffering. One Dat helped to get bring down the Oda to NWI and that helped Kornak finish her off. The other Dat killed the Al'Hawwa who hacked my Suryats and kept him from interrupting my Suryats resets. The one who wounded the Oda also provided the smoke for my Yaogat at the beginning of the game. They both helped to get my link team out of tough spots and not just once but twice!

They also both died but did there jobs before they meant their end.

Comments: Dats are still showing me they are just toolboxes of pain and will always find a way into my lists. 

Pretas: Well, one meant an untimely demise at the hands of the Lasiq right at the beginning of the game. The other preta provided support to my link team by laying down a marker on the steps of a building leading down to the rear of my link team. The Preta was the first to try and down the Al'Hawwa hacker but the two chain rifle bursts didn't seem to do it. 

Comments: None

Overall: I think I'm starting to understand MAF more and more and it's starting to show. The dice also seemed to be fair to both parties. It just came down to tactics and I pulled it out. 

My MVP of the game would have to be Kornak. He went through hell and came out victorious. He did have some help from the supporting crew and that's what helped keep him alive. My time keeping Achilles alive seems to have transferred over to Kornak. 

Now the Aleph game was an annihilation game that I ended up losing 6-4. It was an interesting game to say the least...

Saturday, October 5, 2013

Infomercial: CA Sectorial (Shasvastii Expeditionary Force)

Background: The Shasvastii used to be a well off space civilization a while ago. However a dramatic and violent event changed all that. The Shasvastii colonized there home system extensively and this is what lead to there downfall. The star of their home system went supernova and destroyed the home system and almost caused the extinction of the Shasvastii race. However the Shasvastii did have colonies outside of their home system but they made up a small fraction of their population.

Theses colonies were the last hope of the Shasvastii. All turned out well in the end but because of these events the Shasvastii have changed. They know have multiple seed storage facilities on multiple planets and are there encase something like the supernova event happens again. The Shasvastii also turned into the universes best survives and guerrilla war specialists.

The CA showed up some time later and the Shasvastii willingly joined the CA. The CA gained exceptional scouts and guerrilla fighters from the Shasvastii.

On the Table: The Shasvastii are polar opposites of the Morats. While the Morats are brick to face the Shas are the guys who snipe your Lt from a concealed position or slaughter your teammates by disguising themselves as one of them.

The name of the game for the Shas is fear. The Shas have wide access to TO camo and regular camo. This allows them to play mind games and make opponents uneasy through out the game not knowing what might be lurking under a marker or where some alien might be hiding in hidden deployment.

This camo also allows for the Shas to strike first and get the drop on a multitude of troops who don't have SS1 or SS2 (SS means Sixth Sense) or a MSV3. Match that up with a Spitfire, Missile Launcher, or Multi Sniper Rifle and you have a nasty combination. There camo also makes them hard to combat because of modifiers for shooting at them unless you have a MSV. There camo also requires you to discover them before attacking them unless you're using a MSV3 or your trying an intuitive attack with a direct template weapon (e.g Flamethrower, Chain Rifle).

Did I also mention the Shas have a TO TAG...

Now the Shas aren't the sectorial that use link teams extensively like say the Morats. That's only because the Shas choices of link teams is limited and quit frankly they aren't the best.

Also the Shas don't have easy answers to camo or heavy hitters. They are almost like a highly advanced Ariadna where they have to use a combination of soft counters like direct template weapons to deal with camo because they don't have a single MSV unit.

Why Play the Shasvastii Expeditionary Force: Do you like to play mind games? Then the Shasvastii are waiting for your resume. Do you like to strike from the shadows over attacking up front? Then the Shasvastii are ready to hand you a combi rifle. Do you like the idea or uber scouts or guerrilla fighters? If so the Shasvastii will give you a call sometime late.