I'll keep this post short and pretty.
Wow. It's a really great time to be a Aleph player! Just take a look at this set and these badass greeks.
So what do we get here:
Eudoro: The character of the set that seems to be projecting Arnold. Cool thing about him is he comes with the ability called Number 2. That means if the link leader goes down he automatically becomes the link leader. It's like CoC for link teams. Also add on a Mk12! Finally some hitting power for Aleph.
Thorakitia: These are the SP's grunts. However there not LI there MI with ARM 3 and they're cheap! However they a MOV of 4-2, Frenzy, and are the first Aleph troops not to have any form of Courage. They do come with 360 visors and flash grenades on almost every load out though. The set includes ones with a chainrifle/smg, Combi rifle, and a LRL.
Agema: Chest bump! The Agema brings the pain with the ML and a MSV2. Smoke tricks anyone? This is the first time Aleph really has any armor killing power that's not a TAG.
Myrmidon Hacker: Not much to explain more then it's a Myrm hacker.
Saturday, October 27, 2012
Friday, October 19, 2012
Shit just hit the fan!
Well our Spanish boys across the pond got their Campaign
book and it got so much goodies I'm literally lost will all the new info
pouring into this one thread on the international forum:
http://www.infinitythegame.com…..38;page=17
Also this is not a complete list. Stuff is still coming down
the pipe line. We'll probably get more info tomorrow.
Now for the good stuff:
Lets start with Aleph and it's new sectorial the Steel
Phalanx:
11 individual character types
Patroclus loses HP lvl 2 but gets ODD and HP lvl 1 instead.
Achilles is now ARM5 and only gives up 1-2 points for it (me
no happy)
Thorakitai
MI – Cube 2.0 – Regular – Frenzy – 360 Visor
Mov 4-2 CC 14 BS 12 PHIS 11 WILL 13 ARM 3 PB 0 W 1
AVA generic 3 , Greek 6 and linkable
All with pistol, knife
- Submachinegun, chain, flash nades 13 pts
-Combi, Nanopulser, flash nades 16 pts
-Spitfire, Nanopulser 1 swc 23 pts
-Submachinegun, LRL 1 swc 25 pts
-(Engineer) Combi, Nanopulser, D charges, flash nades 20 pts
-(FO) Submachinegun, chain, flash nades 16 pts
-(Medikit) Submachinegun, chain, flash nades 16 pts
Muhahahahaha! It gets even better to!
Diomedes: 44 pts, Mk12, ARM 2, Combat Jump, Super Jump, BS
12, MA 3, NWI CC19 CCW DA
Eudoro: ODD, MA 4, BS 13, NWI, Mk12, 40pts, 0.5 SWC NWI,
Number 2 (the reason he's useful), V0 grenades and CCW DA
Ajax, MOV 4-4, CC 18, PH 16, ARM 5, W 2, Berserk, NBW, NWI,
EXP CCW, and something else. He doesn't shoot bad, either: 2x combis, 43 pts,
0.5 SWC
Atalanta: (M)SR, MSV 2. BS 14 (that is, at sweet spot +
spotbot help she hits on 20 anything not in cover… ), 1.5 SWC 48 pts
Agema "fatty" Marksmen . AVA 1, In Greek sect 2
BS 13, MSV 2, courage
Sniper MULTI 1.5 swc 36 pts
Missile Launcher 1.5 swc 38 pts
MK12 1.5 swc 28 pts
Pentesilea, Amazonian Warrioress
8-6 MOV (Biker), ODD, NWI, combi, contender, nanopulser
BS 13, ARM 1, CC 18 Ikhol lvl 2 Monofilament CCW 46 pts
Tamiris, the Oidos. Another greek character with Reporter lvl 2, WIP 14 BTS -3 marker NWI 29 pts 0.5 swc (best hacker available to the SP)
AVA 2 for Netrods in the Steel Phalanx
Ekdromoi (already seen them)
That's not all though. Still missing some character profiles
that no ones posted up yet.
PanO:
Crusader Brethren:
MOV 4-2 CC 15, BS 13, PH 11, WIP 13, ARM 3, BTS -3, W 1 AVA
2 (4 in MO)
Regular, AD: 3/0-G, Religious
Combi – 26
HMG 35, 2 (1.5)
Boarding shotgun – 26
Multirifle+lft – 35
New Santiago profile:
Combi, e/m grenades, DA CCW – 44
Lt. Stephen Rao (Magh Mari)
Mov 4-2 CC 15 BS 12 PH 11 WIP 14 (!!!!) ARM 2 BTS 0 W 1 AVA
1 (1 ASA)
Regular
MSV 1, Mimetism, Multiterrain (aquatic, desert, OR jungle)
- Combi, assault pistol – 24
- Combi, assault pistol, LT – 24 (can link with Bagh Maris)
Yu Jing:
Bao Troops (ISS)
Light Infantry, linkable with Pheasant (only?), MSV2, V:
Courage
MULTI sniper rifle 36/1.5
Combi rifle + light shotgun (translation?) 29
Boarding Shotgun + Contender, X-Visor 29 (yes, this one is
nice)
Raiden (JSA)
MI with Limited Camo, BS12
X Visor
MSR (33), RL (31), Spitfire (28) 1.5 SWC?
Asuka Kisaragi, the Aragoto character, is just a standard
Aragoto profile that swaps the light shotgun with a light flamethrower, gets an
assault pistol, WILL 14 and Lt option for 0 swc.
Nomads:
We've seen them all. Gecko, Wildcats, Riot Grrls.
Reverend Moiras are now AVA 4.
Haqqislam:
Sekbans: 360 visor!
22 basic
29 Spitfire
36 Rocket Launcher
Haris (!), Doc and Lt. options
Barid:
MOV 4-4 CC 13 BS 12 PH 10 WIP 14 ARM 1 BTS -3 W 1
Regular, religious
Rifle+ Marker is the weapon for all options
Hacker – 26, 0.5
Hacker Lt – 26, 1
Hacker and FO – 29, 0.5
FO – 17
FO Lt – 17, 0
5 point Muttawiah w/ jammer, Marat and chain rifle.
Ariadna:
Briscards: 4-4 mov IMs from 24 to 34 points, visor lvl1,
mountain terrain and courage. Marksman, regular sniper or heavy rocket
launther. FO, medikit or zero cap Lt. AVA 2/5.
Brigadier Jacques Bruant (metro "hero"): 25-27
points and 1 cap, visor X, limited camo and multiterrain. Molotok and Charges
D, Inferior infiltration or Lt.
Scots Guards: 4-2 IMs from 18 to 42 points, courage. 1st
Battalion with Lt available, AP marksman rifle, 2 SMGs + DEP, Molotok or
Missile launcher. 2nd Battalion not linkable and without Lt choice, but with
Camo. Ava 2/5.
And finally Uxia with 2 loadouts possible, both with Martial
Arts 2; 28 points – Camo, Infiltration, Visor lvl1 – Boarding shotgun,
grenades, smoke grenades, pistol and AP CCW . 25 points – Limited camo,
superior infiltration, specialist – Boarding shotgun, D-Charges, smoke
grenades, 2 assault pistols and knife.
Tohaa:
Gorgos (simbiont inactive):
MOV 6-4 (4-4) CC 18 (15) BS 14 (12) PH 16 (11) WIP 13 ARM 6
(0)BTS -9 (0) W 3 (1) AVA 1
SImbiont Armor, ECM, G:Synchronized – Regular, cube.
Spitfire, 2 Flammenspeer, nanopulser, Chaksa Peripheryc,
Viral CCW
Chaksa Peripheryc
MOV 6-4 CC 12 BS 11 PH 12 WIP 13 ARM 0 BTS 0 W 1
CH: Mimetism, G:Synchronized
Light shotgun, flash grenades
2 SWC 87 points
Combined Army:
Suryats (MAF) have apparently been changed to:
ARM 3, PH 13, BTS -6, Jungle Terrain, and CHEAPER, with the
following options:
Vulkan shotgun
Combi+LFT
Rocket Launcher (Heavy or Light, unknown)
HMG
(Tohaa hunters baby!)
Ikadrones:
9 points w/ baggage, 2x LIGHT flamethrowers, flash pulse, G:
autotool
Caliban (Shas):
20ish to 30ish points
Regular w/ automedkit
Combi, nanopulser, D-Charges
Boarding shotgun, D-Charges, Assault pistol
Feuerbach
Hacker and Engineer options
An Inferior infiltration option
NOT LINKABLE.
The Raktoraks are Morat major sergeants that are MI for 27
or 26 pts with combi + HFT or Vulkan shotgun. AVA 1 generic, 2 MAF. They can
link with Suryats thus allowing a cheaper link.
Kornak Gazarot is a hero warrior officer. A MI with NWI, ARM
3, BTS -9 (not a typo) Strategos 1 , Mk12 ,LFT for 43 pts that can link with
ANY Morat HI (that is, do you want a Suryat link or a Sogarat link? ) . Realize
despite he's a MI, his NWI "makes him almost a pseudo HI."
Tuesday, October 9, 2012
Still here!
I haven't gone any where peeps! Been really slow on the playing front for me. I think my last game was 3 weeks ago... to long ago man.
Anyways, I'll be bringing some Campaign Paradiso stuff in the coming days. You've all probably seen it already but I'll still post it anyways...
Anyways, I'll be bringing some Campaign Paradiso stuff in the coming days. You've all probably seen it already but I'll still post it anyways...
Saturday, September 22, 2012
Colorado Krug 2012 Bat-Rep #2
A little late okay very late so I apologize for that. So here it is, Bat-Rep #2 from the Colorado Krug. In this game I played another New Mexico player that being Magno. Some of you'll will recognize that name as he's been on the forum since forever and is a true Infinity Veteran.
Magno's List:
SHASVASTII EXPED. FORCES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
2x SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife (43 | 1)
NOCTIFER Spitfire / Pistol, Knife (30 | 1.5)
2x SHROUDED Combi Rifle, Antipersonnel Mines / Pistol, Knife (24)
GWAILO Spitfire / Pistol, CCW (31 | 1.5)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)
294 Points | SWC: 6
ARMY CODE: eNozNVY1UTNWM6wxUTMAkpZIpIWaIZA0BZPmYBEIaaZmBCQNQWwAsH8Nzw==
Army Infinity v.3.0. - http://www.devilteam.com
We've gathered Intel that a Shasvastii force is body snatching civilians and military personnel from the local area. It also seems that the Shasvastii have also infiltrated their Speculo Killers into the local police and military force so keep your eyes open and your side arm loaded.
Your're tasked with taking out the chain of command, killing there best troops, and specialists out there to limit there fighting capacity. You should know the force you've been assigned already as they'er the ones you commanded against the Haqqislam force.
This game I got defended (got stuck with deployment) instead of attacker and it was a fun change of pace. My main objective was to to kill the most expensive troop in Magno's list, his Lt. and specialists (if non are present killing the Lt. gives me 2 VP instead of one to make up for no specialists). Magno's was pretty much like mine last time, snatch up up my models.
So Magno won the WIP roll and elected to take initiative and that left me with deployment. I choose my deployment zone with the Marut in mind. Thus table had a lot of interior building and not a lot of cover in the streets so I choose the one building that could house the Marut and one she could exit if wanted to. I made Magno deploy first and Stategos L3 came in really handy for me here. The reason being is that he had two Impersonators, you heard that right, two!
So Magno's deployments had him set up two camo markers in the rear of his DZ hiding behind buildings. In the center right he set up his Gwailo right in the middle of the street with no cover (not like he needed it with that nanoscreen). He then set up his two Impersonators really close to where my Marut was going to go. He then set up a camo marker on my right flank in a building. The another maker right on left flank in another building. All his other models were hiding in hidden deployment thanks to there TO camo.
My deployment had me set up my Marut in the corner of a large room with both my Myrms in base to base with the Marut watching the two entrances and ready to engage the Speculo Killers. I set up my Mk.1 one close by the Marut as well ready to engage what ever came through both entrances leading to the Marut. The Mk.2 was set up in the building on my right flank in Hidden Deployment right where Magno's camo marker was. My Deva set up on the right flank as well on a corner of a building not far from a Speculo Killer. My Naga set up shop on the left flank in the same building as Magno's camo marker was as well.
First Turn:
The one Speculo closest to the Deva Spitfire charges up to him. He tried to discover but fail hard on my WIP role and the Speculo gets into CC with the Deva. The Deva surprisingly survives the ordeal but he can't land a hit on the Speculo as he failed his CC roll. The Speculo closest to my Marut now goes and tries to down her target: the Marut. However she has to go through my Mk.1 Engineer first and she plans on defending her LT to her last breath. The Speculo engages the the Mk.1 and put a wound on her however thanks to NWI she stays up. The nest shoot out see's the Mk.1 as the victor this time and downing the Speculo but thanks to moving away she ended up unconscious out of sight of my other troops.
Magno finished things off with moving his camo marker on my right flank and I activate my Mk.2 Proxy hacker and try to intercept dodge into the whatever alien scum it might be. The camo marker turns out to be a Shrouded and he shoots at my dodging Mk.2 and he gets 2 hits on her (lucky alien) but she makes one of the two ARM rolls and goes down to NWI. At this moment it would of been smart to auto fail my Guts Check but my attitude to kill the damn Shrouded got the better of me. The Shrouded engages my Proxy again and kills her. The Shrouded, after killing one of netrods, then retreats back into the center of the room and drops a mine down. Magno ends his last turn trying to get his downed Speculo up with the automedikit. However the Speculo fails hers/its roll and dies.
Second Turn:
My turn to act. The Speculo tying up my Deva Spitfire had to go. I spent about 4 orders total getting one of my bodyguard Myrms over to the Speculo. with the extra help of the Deva in CC (+3 to CC for every friendly model in it with the same model) my Myrmidon cut her down and my Deva finished up with a curb stomp. I then run my Myrm into the room with the Shrouded and as planned got a mine to the face and he got a chain rifle to his. Sadly the Shrouded didn't die to the attack but the mine was now gone. I then dropped down my Garuda right by the building.
My Garuda then proceeded to kill the Shrouded. Funny thing was it two two whole orders just to down it's seed embryo, that was a pain. That pretty much ended my turn there
Third Turn:
Pretty much the last turn of the game for me. Magno grabs all his Victory point by capturing some of my dead guys (Proxy Mk.2, Deva w/Spitfire, and my Gaurda). I got at least one VP as I killed his most expensive model that being a Malignos w/monomines after the damn thing came out of Hidden Deployment.
Overall:
Was a tough game but I enjoyed it as we were taking turn pretty much killing each others stuff. Next game had the funnest moments in it so stay tuned for that!
Magno's List:
SHASVASTII EXPED. FORCES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):
ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
2x SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife (43 | 1)
NOCTIFER Spitfire / Pistol, Knife (30 | 1.5)
2x SHROUDED Combi Rifle, Antipersonnel Mines / Pistol, Knife (24)
GWAILO Spitfire / Pistol, CCW (31 | 1.5)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)
294 Points | SWC: 6
ARMY CODE: eNozNVY1UTNWM6wxUTMAkpZIpIWaIZA0BZPmYBEIaaZmBCQNQWwAsH8Nzw==
Army Infinity v.3.0. - http://www.devilteam.com
We've gathered Intel that a Shasvastii force is body snatching civilians and military personnel from the local area. It also seems that the Shasvastii have also infiltrated their Speculo Killers into the local police and military force so keep your eyes open and your side arm loaded.
Your're tasked with taking out the chain of command, killing there best troops, and specialists out there to limit there fighting capacity. You should know the force you've been assigned already as they'er the ones you commanded against the Haqqislam force.
This game I got defended (got stuck with deployment) instead of attacker and it was a fun change of pace. My main objective was to to kill the most expensive troop in Magno's list, his Lt. and specialists (if non are present killing the Lt. gives me 2 VP instead of one to make up for no specialists). Magno's was pretty much like mine last time, snatch up up my models.
So Magno won the WIP roll and elected to take initiative and that left me with deployment. I choose my deployment zone with the Marut in mind. Thus table had a lot of interior building and not a lot of cover in the streets so I choose the one building that could house the Marut and one she could exit if wanted to. I made Magno deploy first and Stategos L3 came in really handy for me here. The reason being is that he had two Impersonators, you heard that right, two!
So Magno's deployments had him set up two camo markers in the rear of his DZ hiding behind buildings. In the center right he set up his Gwailo right in the middle of the street with no cover (not like he needed it with that nanoscreen). He then set up his two Impersonators really close to where my Marut was going to go. He then set up a camo marker on my right flank in a building. The another maker right on left flank in another building. All his other models were hiding in hidden deployment thanks to there TO camo.
My deployment had me set up my Marut in the corner of a large room with both my Myrms in base to base with the Marut watching the two entrances and ready to engage the Speculo Killers. I set up my Mk.1 one close by the Marut as well ready to engage what ever came through both entrances leading to the Marut. The Mk.2 was set up in the building on my right flank in Hidden Deployment right where Magno's camo marker was. My Deva set up on the right flank as well on a corner of a building not far from a Speculo Killer. My Naga set up shop on the left flank in the same building as Magno's camo marker was as well.
First Turn:
The one Speculo closest to the Deva Spitfire charges up to him. He tried to discover but fail hard on my WIP role and the Speculo gets into CC with the Deva. The Deva surprisingly survives the ordeal but he can't land a hit on the Speculo as he failed his CC roll. The Speculo closest to my Marut now goes and tries to down her target: the Marut. However she has to go through my Mk.1 Engineer first and she plans on defending her LT to her last breath. The Speculo engages the the Mk.1 and put a wound on her however thanks to NWI she stays up. The nest shoot out see's the Mk.1 as the victor this time and downing the Speculo but thanks to moving away she ended up unconscious out of sight of my other troops.
Magno finished things off with moving his camo marker on my right flank and I activate my Mk.2 Proxy hacker and try to intercept dodge into the whatever alien scum it might be. The camo marker turns out to be a Shrouded and he shoots at my dodging Mk.2 and he gets 2 hits on her (lucky alien) but she makes one of the two ARM rolls and goes down to NWI. At this moment it would of been smart to auto fail my Guts Check but my attitude to kill the damn Shrouded got the better of me. The Shrouded engages my Proxy again and kills her. The Shrouded, after killing one of netrods, then retreats back into the center of the room and drops a mine down. Magno ends his last turn trying to get his downed Speculo up with the automedikit. However the Speculo fails hers/its roll and dies.
Second Turn:
My turn to act. The Speculo tying up my Deva Spitfire had to go. I spent about 4 orders total getting one of my bodyguard Myrms over to the Speculo. with the extra help of the Deva in CC (+3 to CC for every friendly model in it with the same model) my Myrmidon cut her down and my Deva finished up with a curb stomp. I then run my Myrm into the room with the Shrouded and as planned got a mine to the face and he got a chain rifle to his. Sadly the Shrouded didn't die to the attack but the mine was now gone. I then dropped down my Garuda right by the building.
My Garuda then proceeded to kill the Shrouded. Funny thing was it two two whole orders just to down it's seed embryo, that was a pain. That pretty much ended my turn there
Third Turn:
Pretty much the last turn of the game for me. Magno grabs all his Victory point by capturing some of my dead guys (Proxy Mk.2, Deva w/Spitfire, and my Gaurda). I got at least one VP as I killed his most expensive model that being a Malignos w/monomines after the damn thing came out of Hidden Deployment.
Overall:
Was a tough game but I enjoyed it as we were taking turn pretty much killing each others stuff. Next game had the funnest moments in it so stay tuned for that!
Thursday, September 20, 2012
It's coming!
Just to give my self a dead line:
Colorado Krug Bat-Rep #2 will be up tomorrow! (I know it's late but it's better then nothing)
Colorado Krug Bat-Rep #2 will be up tomorrow! (I know it's late but it's better then nothing)
Wednesday, September 12, 2012
Bugger!
A quick post before I go to bed.
Got in a 300 point game with my MAF against a Nomad force and it was pretty damn fun even though I lost. We were playing YAMS (Yet Another Mission System) however we got caught up in the blood lust of the game and just went after each others throats.
Highlights of the game:
Rasyat w/Spitfire scarred the bloody piss out of the Nomad player when he hit the board. He downed a Mobile Brigada however the Brigada got healed back up and got his revenge on the Rasyat.
The Raicho (I proxied) got glued to the wall by a ADHL Prowler and I had no engineer (sad face).
Yaogat Link Team worked great as a defense unit. The boarding shotgun was the star of the show in the team. The team however was slowly picked off by the Nomads.
The Dats didn't do much in this game but die. One did clear room for the Rasyat to land however.
The dice were defiantly not on my side in this game however and it showed. I am getting better with MAF though and I can't wait to see what another winning game will look like and what I can take away from it. Here's to the hope for my second win with my MAF!
Got in a 300 point game with my MAF against a Nomad force and it was pretty damn fun even though I lost. We were playing YAMS (Yet Another Mission System) however we got caught up in the blood lust of the game and just went after each others throats.
Highlights of the game:
Rasyat w/Spitfire scarred the bloody piss out of the Nomad player when he hit the board. He downed a Mobile Brigada however the Brigada got healed back up and got his revenge on the Rasyat.
The Raicho (I proxied) got glued to the wall by a ADHL Prowler and I had no engineer (sad face).
Yaogat Link Team worked great as a defense unit. The boarding shotgun was the star of the show in the team. The team however was slowly picked off by the Nomads.
The Dats didn't do much in this game but die. One did clear room for the Rasyat to land however.
The dice were defiantly not on my side in this game however and it showed. I am getting better with MAF though and I can't wait to see what another winning game will look like and what I can take away from it. Here's to the hope for my second win with my MAF!
Sunday, August 26, 2012
My MAF hate 150...
My MAF really hate playing at 150 I swear they do. I know I'm still trying to learn how they play and use there troops to the best abilities but damn do they just give me the finger when I put them down for a 150 game. I guess it doesn't help that my MAF are always out numbered by at least 4 or 5 guys (sometimes 10 if my opponent goes for a swarm list).
My rematch game wasn't really a rematch but a massacre. I was trying out a fun list for the game and it worked out okay.
The list I used:
MORAT AGGRESION FORCES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 5/Irrs: 0):
YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW (31)
2x YAOGAT MULTI Sniper Rifle / Pistol, CCW (42 | 1.5)
KURGAT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife (20)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW (14)
149 Points | SWC: 3
ARMY CODE: eNozNVI1VjNVM6wxVjOGk0ZqhkDSEsQGAHEABvE=
Army Infinity v.3.0. - http://www.devilteam.com
By I mean okay I actually killed some stuff well 2 things actually. Now the snipers did help pine down the Yu Jing Imperial Service troops however since I deployed first I didn't get the side of the table that would of benefited my snipers and force better. I also deployed first so I was at a disadvantage setting up my snipers. I did try to re-position one of my snipers to take on a flanking remote (Lu-Duan). He had to climb a downed silo he was using for cover but he slipped and killed himself (we call it breaking a leg or ankle in our gaming group).
After that everything went to shit.
My 150 game with Aleph went a whole lot smoother. It also helped playing some scenarios as well. I had two and my opponent one (he got double VPs for every objective completed).
ALEPH
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife (26)
DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife (27)
DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife (34 | 1)
DEVA Combi Rifle, Nanopulser / Pistol, Knife (23)
2x MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (16)
2x NETROD Electric Pulse (4)
150 Points | SWC: 1
ARMY CODE: eNozM1Q1VjNVM6wxVjMEkyZg0gBIWqgZwUlDM7AQhAIALgYLcQ==
Army Infinity v.3.0. - http://www.devilteam.com
It literally game down to my Lt. being the last one on the table giving me the win. I was set into retreat first but my Aleph would get the last laugh. The last moments came down to my last Myrm getting stormed by a bunch of Galwegians and Wallace (link team). My Myrm in his last moments before turning into red mist nailed 3 Galwegians and Wallace under his nanopulser template. He killed the 3 and wounded Wallace effectively breaking the Link. Wallace then ran over to an objective however he did find it (a double agent was hiding among 3 civies). He then engaged my Devabot that was around the corner. My opponent made the mistake of firing at the Devabot and not my Deva that was hanging back at the other end of the building. My Devabot was pumped full of lead but the flames ate Wallace. My last turn my Deva ran back to the board edge and got hit by the Galwegian that didn't participate in the CC with the Myrm. I didn't make my ARM roll but thank Aleph for having lots of NWI troops! My Deva then got her revenge and secured me the game.
The last game of the day was a game of Dystopian Wars. It started off as a 3 fight between the Brits, French, and Russians but turned into a 2 way fight as the Brit player had to leave early. I played the French and to make a long story short a lot of stuff went boom and I mean boom!
My rematch game wasn't really a rematch but a massacre. I was trying out a fun list for the game and it worked out okay.
The list I used:
MORAT AGGRESION FORCES
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 5/Irrs: 0):
YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW (31)
2x YAOGAT MULTI Sniper Rifle / Pistol, CCW (42 | 1.5)
KURGAT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife (20)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW (14)
149 Points | SWC: 3
ARMY CODE: eNozNVI1VjNVM6wxVjOGk0ZqhkDSEsQGAHEABvE=
Army Infinity v.3.0. - http://www.devilteam.com
By I mean okay I actually killed some stuff well 2 things actually. Now the snipers did help pine down the Yu Jing Imperial Service troops however since I deployed first I didn't get the side of the table that would of benefited my snipers and force better. I also deployed first so I was at a disadvantage setting up my snipers. I did try to re-position one of my snipers to take on a flanking remote (Lu-Duan). He had to climb a downed silo he was using for cover but he slipped and killed himself (we call it breaking a leg or ankle in our gaming group).
After that everything went to shit.
My 150 game with Aleph went a whole lot smoother. It also helped playing some scenarios as well. I had two and my opponent one (he got double VPs for every objective completed).
ALEPH
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GROUP 1 (Regs: 8/Irrs: 0):
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife (26)
DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife (27)
DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife (34 | 1)
DEVA Combi Rifle, Nanopulser / Pistol, Knife (23)
2x MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (16)
2x NETROD Electric Pulse (4)
150 Points | SWC: 1
ARMY CODE: eNozM1Q1VjNVM6wxVjMEkyZg0gBIWqgZwUlDM7AQhAIALgYLcQ==
Army Infinity v.3.0. - http://www.devilteam.com
It literally game down to my Lt. being the last one on the table giving me the win. I was set into retreat first but my Aleph would get the last laugh. The last moments came down to my last Myrm getting stormed by a bunch of Galwegians and Wallace (link team). My Myrm in his last moments before turning into red mist nailed 3 Galwegians and Wallace under his nanopulser template. He killed the 3 and wounded Wallace effectively breaking the Link. Wallace then ran over to an objective however he did find it (a double agent was hiding among 3 civies). He then engaged my Devabot that was around the corner. My opponent made the mistake of firing at the Devabot and not my Deva that was hanging back at the other end of the building. My Devabot was pumped full of lead but the flames ate Wallace. My last turn my Deva ran back to the board edge and got hit by the Galwegian that didn't participate in the CC with the Myrm. I didn't make my ARM roll but thank Aleph for having lots of NWI troops! My Deva then got her revenge and secured me the game.
The last game of the day was a game of Dystopian Wars. It started off as a 3 fight between the Brits, French, and Russians but turned into a 2 way fight as the Brit player had to leave early. I played the French and to make a long story short a lot of stuff went boom and I mean boom!
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