Sunday, December 23, 2012

Infinity Hunger Games Showdown!

Wow, time flies when you hit the last couple of weeks of school. Well I'm back and with a vengeance!

Remember last post I told you all about the hunger games I participated in... well there was so much action in the game that it lead to so many memorable events and I'm here to show them to you in the form of a showdown! All the fun events that took place were basically 1v1 fights. So let's get the party started!


Run Achilles, run!


I just want us to be friends.

Go shove that friendship up your sepsitor!

The game started off great for Achilles... running from a sepsitor happy Skiavoros! The rules for the first round was that all weapons were offline so basically it was a maneuvering round. This lead to the Skia going after a juicy target, Achilles. The Skiavoros shuffled his way towards Achilles position behind a building but his 4-2 MOV was against him and had to stop in the ally leading to the back of the building where Achilles was. Luckily for Achilles there was another ally leading away from the Skia and he took off like a bullet away from the Skia. It looks like the Skia will have to find another person to befriend next round...


Shall we be frie.... uuuuhhhh!


Boo!

Shall we be friends? 



Now the the combat turn begins... the Yu Jing player (Thunderpup) decided to make a false alliance with the CA player (Zachilles) and it turned out to be a bad idea for the CA player. The Yu Jing player was down to his last troop and the Skia was looking like a juicy target for his TO marker to get up close and personal with. Well it turned out to be Saito Togan popping out of TO! The first attack by Saito caused one wound on the Skia and the next attack by Saito was meet with a sepsitor after Saito got his hit in CC. The Skia made the armor save but the Skia failed the sepstior attack. Last attack by Saito ended the friendly Skia's friendship run.

Sunday, December 9, 2012

Still here!

Hehe, I think I forgot about this blog. Nah, I kid. I've been busy with school as of late and it's caused me to have a big lack of Infinity as of late. I did get in a fun multiplier game though at the end of November. It was called Infinity: Hunger Games.

Basically you got the option of bringing 3 models max at 75 pts and 1.5 SWC. I choose to run with the new Achilles profile (ARM 5) with his trusty Heavy Shotgun. It turned out that he was a crit magnet that game. He got critted by a Lasiq. Had his hair and ODD burned off by a Chassuer twice! Then not wanting to live without any hair he let a Riot Grrl crit him on a 6... he did kill Yu Jing Monk at the end of the day.

I had a great time and the events that took place in that game were beyond funny.

Friday, November 16, 2012

Hammer time!

Did I say it's a great time to be an Aleph player last post... well here's another reason it just got even better. Just take a look at this beast! The armor, the face, the fucking hammer! Oh and did I mention his stats too?

AJAX 2 Combi Rifles, Nanopulser / Pistol, EXP CCW (43 | 0.5)
MOV:4-4 CC:18 BS:13 PH:16 WIP:12 ARM:5 BTS:-6 W:2 
Regular, Impetuous, Cube 2.0, Fireteam: Enomotarchos
Berserk, Natural Born Warrior, V: No Wound Incapacitation

He might not have a long range threat but if you incounter him in a room or ally you can count yourself as already dead. The beast (he's no man) is hitting you with CC 27 (Berserk FTW) with a EXP CCW and CC units won't be getting close to engage him either thanks to NBW. So Fidays, Oniwabans (Shinobu included), Speculo Killers, all the hero/TAG killers you better hit him and hope he dies because he'll turn you into a red stain on the wall. Now if he shoots he's sending 4 combi shots down range as well. It's like a Spitfire with less damage and range...

Now I don't suggest you make him hunt for camo or be your Lt. He's got the same WIP that a PanO Fusilier does.



Angel Giraldez's Picture and Model

Saturday, October 27, 2012

Steel Phalanx!

I'll keep this post short and pretty.


Wow. It's a really great time to be a Aleph player! Just take a look at this set and these badass greeks.

So what do we get here:

Eudoro: The character of the set that seems to be projecting Arnold. Cool thing about him is he comes with the ability called Number 2. That means if the link leader goes down he automatically becomes the link leader. It's like CoC for link teams. Also add on a Mk12! Finally some hitting power for Aleph.

Thorakitia: These are the SP's grunts. However there not LI there MI with ARM 3 and they're cheap! However they a MOV of 4-2, Frenzy, and are the first Aleph troops not to have any form of Courage. They do come with 360 visors and flash grenades on almost every load out though. The set includes ones with a chainrifle/smg, Combi rifle, and a LRL.

Agema: Chest bump! The Agema brings the pain with the ML and a MSV2. Smoke tricks anyone? This is the first time Aleph really has any armor killing power that's not a TAG.

Myrmidon Hacker: Not much to explain more then it's a Myrm hacker.

Friday, October 19, 2012

Shit just hit the fan!



Well our Spanish boys across the pond got their Campaign book and it got so much goodies I'm literally lost will all the new info pouring into this one thread on the international forum: http://www.infinitythegame.com…..38;page=17

Also this is not a complete list. Stuff is still coming down the pipe line. We'll probably get more info tomorrow.

Now for the good stuff:

Lets start with Aleph and it's new sectorial the Steel Phalanx:

11 individual character types

Patroclus loses HP lvl 2 but gets ODD and HP lvl 1 instead.

Achilles is now ARM5 and only gives up 1-2 points for it (me no happy)

Thorakitai
MI – Cube 2.0 – Regular – Frenzy – 360 Visor
Mov 4-2 CC 14 BS 12 PHIS 11 WILL 13 ARM 3 PB 0 W 1
AVA generic 3 , Greek 6 and linkable
All with pistol, knife
- Submachinegun, chain, flash nades 13 pts
-Combi, Nanopulser, flash nades 16 pts
-Spitfire, Nanopulser 1 swc 23 pts
-Submachinegun, LRL 1 swc 25 pts
-(Engineer) Combi, Nanopulser, D charges, flash nades 20 pts
-(FO) Submachinegun, chain, flash nades 16 pts
-(Medikit) Submachinegun, chain, flash nades 16 pts

Muhahahahaha! It gets even better to!

Diomedes: 44 pts, Mk12, ARM 2, Combat Jump, Super Jump, BS 12, MA 3, NWI CC19 CCW DA

Eudoro: ODD, MA 4, BS 13, NWI, Mk12, 40pts, 0.5 SWC NWI, Number 2 (the reason he's useful), V0 grenades and CCW DA

Ajax, MOV 4-4, CC 18, PH 16, ARM 5, W 2, Berserk, NBW, NWI, EXP CCW, and something else. He doesn't shoot bad, either: 2x combis, 43 pts, 0.5 SWC

Atalanta: (M)SR, MSV 2. BS 14 (that is, at sweet spot + spotbot help she hits on 20 anything not in cover… ), 1.5 SWC 48 pts

Agema "fatty" Marksmen . AVA 1, In Greek sect 2
BS 13, MSV 2, courage
Sniper MULTI 1.5 swc 36 pts
Missile Launcher 1.5 swc 38 pts
MK12 1.5 swc 28 pts

Pentesilea, Amazonian Warrioress
8-6 MOV (Biker), ODD, NWI, combi, contender, nanopulser
BS 13, ARM 1, CC 18 Ikhol lvl 2 Monofilament CCW 46 pts

Tamiris, the Oidos. Another greek character with Reporter lvl 2, WIP 14 BTS -3 marker NWI 29 pts 0.5 swc (best hacker available to the SP)
AVA 2 for Netrods in the Steel Phalanx
Ekdromoi (already seen them)

That's not all though. Still missing some character profiles that no ones posted up yet.

PanO:

Crusader Brethren:
MOV 4-2 CC 15, BS 13, PH 11, WIP 13, ARM 3, BTS -3, W 1 AVA 2 (4 in MO)
Regular, AD: 3/0-G, Religious
Combi – 26
HMG 35, 2 (1.5)
Boarding shotgun – 26
Multirifle+lft – 35

New Santiago profile:
Combi, e/m grenades, DA CCW – 44

Lt. Stephen Rao (Magh Mari)
Mov 4-2 CC 15 BS 12 PH 11 WIP 14 (!!!!) ARM 2 BTS 0 W 1 AVA 1 (1 ASA)
Regular
MSV 1, Mimetism, Multiterrain (aquatic, desert, OR jungle)
- Combi, assault pistol – 24
- Combi, assault pistol, LT – 24 (can link with Bagh Maris)

Yu Jing:

Bao Troops (ISS)

Light Infantry, linkable with Pheasant (only?), MSV2, V: Courage
MULTI sniper rifle 36/1.5
Combi rifle + light shotgun (translation?) 29
Boarding Shotgun + Contender, X-Visor 29 (yes, this one is nice)

Raiden (JSA)

MI with Limited Camo, BS12
X Visor
MSR (33), RL (31), Spitfire (28) 1.5 SWC?

Asuka Kisaragi, the Aragoto character, is just a standard Aragoto profile that swaps the light shotgun with a light flamethrower, gets an assault pistol, WILL 14 and Lt option for 0 swc.

Nomads:

We've seen them all. Gecko, Wildcats, Riot Grrls.

Reverend Moiras are now AVA 4.

Haqqislam:

Sekbans: 360 visor!
22 basic
29 Spitfire
36 Rocket Launcher
Haris (!), Doc and Lt. options

Barid:
MOV 4-4 CC 13 BS 12 PH 10 WIP 14 ARM 1 BTS -3 W 1
Regular, religious
Rifle+ Marker is the weapon for all options
Hacker – 26, 0.5
Hacker Lt – 26, 1
Hacker and FO – 29, 0.5
FO – 17
FO Lt – 17, 0

5 point Muttawiah w/ jammer, Marat and chain rifle.

Ariadna:

Briscards: 4-4 mov IMs from 24 to 34 points, visor lvl1, mountain terrain and courage. Marksman, regular sniper or heavy rocket launther. FO, medikit or zero cap Lt. AVA 2/5.

Brigadier Jacques Bruant (metro "hero"): 25-27 points and 1 cap, visor X, limited camo and multiterrain. Molotok and Charges D, Inferior infiltration or Lt.

Scots Guards: 4-2 IMs from 18 to 42 points, courage. 1st Battalion with Lt available, AP marksman rifle, 2 SMGs + DEP, Molotok or Missile launcher. 2nd Battalion not linkable and without Lt choice, but with Camo. Ava 2/5.

And finally Uxia with 2 loadouts possible, both with Martial Arts 2; 28 points – Camo, Infiltration, Visor lvl1 – Boarding shotgun, grenades, smoke grenades, pistol and AP CCW . 25 points – Limited camo, superior infiltration, specialist – Boarding shotgun, D-Charges, smoke grenades, 2 assault pistols and knife.

Tohaa:

Gorgos (simbiont inactive):
MOV 6-4 (4-4) CC 18 (15) BS 14 (12) PH 16 (11) WIP 13 ARM 6 (0)BTS -9 (0) W 3 (1) AVA 1

SImbiont Armor, ECM, G:Synchronized – Regular, cube.

Spitfire, 2 Flammenspeer, nanopulser, Chaksa Peripheryc, Viral CCW

Chaksa Peripheryc

MOV 6-4 CC 12 BS 11 PH 12 WIP 13 ARM 0 BTS 0 W 1

CH: Mimetism, G:Synchronized

Light shotgun, flash grenades

2 SWC 87 points

Combined Army:

Suryats (MAF) have apparently been changed to:
ARM 3, PH 13, BTS -6, Jungle Terrain, and CHEAPER, with the following options:
Vulkan shotgun
Combi+LFT
Rocket Launcher (Heavy or Light, unknown)
HMG

(Tohaa hunters baby!)

Ikadrones:
9 points w/ baggage, 2x LIGHT flamethrowers, flash pulse, G: autotool

Caliban (Shas):
20ish to 30ish points
Regular w/ automedkit
Combi, nanopulser, D-Charges
Boarding shotgun, D-Charges, Assault pistol
Feuerbach
Hacker and Engineer options
An Inferior infiltration option
NOT LINKABLE.

The Raktoraks are Morat major sergeants that are MI for 27 or 26 pts with combi + HFT or Vulkan shotgun. AVA 1 generic, 2 MAF. They can link with Suryats thus allowing a cheaper link.

Kornak Gazarot is a hero warrior officer. A MI with NWI, ARM 3, BTS -9 (not a typo) Strategos 1 , Mk12 ,LFT for 43 pts that can link with ANY Morat HI (that is, do you want a Suryat link or a Sogarat link? ) . Realize despite he's a MI, his NWI "makes him almost a pseudo HI."


Tuesday, October 9, 2012

Still here!

I haven't gone any where peeps! Been really slow on the playing front for me. I think my last game was 3 weeks ago... to long ago man.

Anyways, I'll be bringing some Campaign Paradiso stuff in the coming days. You've all probably seen it already but I'll still post it anyways...

Saturday, September 22, 2012

Colorado Krug 2012 Bat-Rep #2

A little late okay very late so I apologize for that. So here it is, Bat-Rep #2 from the Colorado Krug. In this game I played another New Mexico player that being Magno. Some of you'll will recognize that name as he's been on the forum since forever and is a true Infinity Veteran.

Magno's List:

 SHASVASTII EXPED. FORCES
──────────────────────────────────────────────────────────────────────

 GROUP 1 (Regs: 10/Irrs: 0):

  ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
  ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
  2x SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
  MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife (43 | 1)
  NOCTIFER Spitfire / Pistol, Knife (30 | 1.5)
  2x SHROUDED Combi Rifle, Antipersonnel Mines / Pistol, Knife (24)
  GWAILO Spitfire / Pistol, CCW (31 | 1.5)
  SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)

 294 Points | SWC: 6

ARMY CODE: eNozNVY1UTNWM6wxUTMAkpZIpIWaIZA0BZPmYBEIaaZmBCQNQWwAsH8Nzw==
Army Infinity v.3.0. - http://www.devilteam.com


We've gathered Intel that a Shasvastii force is body snatching civilians and military personnel from the local area. It also seems that the Shasvastii have also infiltrated their Speculo Killers into the local police and military force so keep your eyes open and your side arm loaded. 

Your're tasked with taking out the chain of command, killing there best troops, and specialists out there to limit there fighting capacity. You should know the force you've been assigned already as they'er the ones you commanded against the Haqqislam force.


This game I got defended (got stuck with deployment) instead of attacker and it was a fun change of pace. My main objective was to to kill the most expensive troop in Magno's list, his Lt. and specialists (if non are present killing the Lt. gives me 2 VP instead of one to make up for no specialists). Magno's was pretty much like mine last time, snatch up up my models.

So Magno won the WIP roll and elected to take initiative and that left me with deployment. I choose my deployment zone with the Marut in mind. Thus table had a lot of interior building and not a lot of cover in the streets so I choose the one building that could house the Marut and one she could exit if wanted to. I made Magno deploy first and Stategos L3 came in really handy for me here. The reason being is that he had two Impersonators, you heard that right, two!

So Magno's deployments had him set up two camo markers in the rear of his DZ hiding behind buildings. In the center right he set up his Gwailo right in the middle of the street with no cover (not like he needed it with that nanoscreen). He then set up his two Impersonators really close to where my Marut was going to go. He then set up a camo marker on my right flank in a building. The another maker right on left flank in another building. All his other models were hiding in hidden deployment thanks to there TO camo.


My deployment had me set up my Marut in the corner of a large room with both my Myrms in base to base with the Marut watching the two entrances and ready to engage the Speculo Killers. I set up my Mk.1 one close by the Marut as well ready to engage what ever came through both entrances leading to the Marut. The Mk.2 was set up in the building on my right flank in Hidden Deployment right where Magno's camo marker was. My Deva set up on the right flank as well on a corner of a building not far from a Speculo Killer. My Naga set up shop on the left flank in the same building as Magno's camo marker was as well.

First Turn:

The one Speculo closest to the Deva Spitfire charges up to him. He tried to discover but fail hard on my WIP role and the Speculo gets into CC with the Deva. The Deva surprisingly survives the ordeal but he can't land a hit on the Speculo as he failed his CC roll. The Speculo closest to my Marut now goes and tries to down her target: the Marut. However she has to go through my Mk.1 Engineer first and she plans on defending her LT to her last breath. The Speculo engages the the Mk.1 and put a wound on her however thanks to NWI she stays up. The nest shoot out see's the Mk.1 as the victor this time and downing the Speculo but thanks to moving away she ended up unconscious out of sight of my other troops.

Magno finished things off with moving his camo marker on my right flank and I activate my Mk.2 Proxy hacker and try to intercept dodge into the whatever alien scum it might be. The camo marker turns out to be a Shrouded and he shoots at my dodging Mk.2 and he gets 2 hits on her (lucky alien) but she makes one of the two ARM rolls and goes down to NWI. At this moment it would of been smart to auto fail my Guts Check but my attitude to kill the damn Shrouded got the better of me. The Shrouded engages my Proxy again and kills her. The Shrouded, after killing one of netrods, then retreats back into the center of the room and drops a mine down. Magno ends his last turn trying to get his downed Speculo up with the automedikit. However the Speculo fails hers/its roll and dies.

Second Turn:

My turn to act. The Speculo tying up my Deva Spitfire had to go. I spent about 4 orders total getting one of my bodyguard Myrms over to the Speculo. with the extra help of the Deva in CC (+3 to CC for every friendly model in it with the same model) my Myrmidon cut her down and my Deva finished up with a curb stomp. I then run my Myrm into the room with the Shrouded and as planned got a mine to the face and he got a chain rifle to his. Sadly the Shrouded didn't die to the attack but the mine was now gone. I then dropped down my Garuda right by the building.

My Garuda then proceeded to kill the Shrouded. Funny thing was it two two whole orders just to down it's seed embryo, that was a pain. That pretty much ended my turn there

Third Turn:

Pretty much the last turn of the game for me. Magno grabs all his Victory point by capturing some of my dead guys (Proxy Mk.2, Deva w/Spitfire, and my Gaurda). I got at least one VP as I killed his most expensive model that being a Malignos w/monomines after the damn thing came out of Hidden Deployment.

Overall:

Was a tough game but I enjoyed it as we were taking turn pretty much killing each others stuff. Next game had the funnest moments in it so stay tuned for that!