Wednesday, February 22, 2012

New Infinity Models!

Yeah you heard that right new Infinity models are up.

I'm a Aleph player so I'm happy to see the Spitfire Myrm but man that Zouaves and Jotum are killing it!

Friday, February 17, 2012

WHY!?

So my Asura w/Spitfire decided she would fall apart for the fifth time and I'm over it! So she gets to be my test subject for battle marks like scars, scratches, and bullet marks. Plus I'm picking up one new, already assembled, from a local.

Wednesday, February 15, 2012

Aleph Part 1.5

Marut: What can I say! She's just a beast of a TAG. This is the only TAG in Aleph's arsenal but it's probably the only one they need. The Marut comes hitting like a tone of bricks with CC 18 BS 15 PH 17 WIP 15 ARM 8 BTS -9 STR 3. You can only take one but that's all you'll really need. Now she comes in two options: The Lt. with Multi HMG/ Heavy Flamethrower or Regular with Multi HMG/ HGL. I would suggest taking her as your Lt. for others reasons but one would have to be Strategos L3. This little niffty ability allows you to make your opponent (bearing he doesn't have a Lt. with Strategos L2 or 3) to deploy all his models on to the table. But Strategos doesn't do just that it also allows you to hold back 2 models instead of just one as well giving you the ability to use your Lt. order on anyone in your list.

 Now she's not the only TAG with this ability, the Avatar has it as well when a Lt., but what other TAG has a MSV2. What was that? Yeah, she's the only TAG with that. This allows you to punish anything trying to use camo or things like ODD or mimetism. Match that up with BS 15 and the Multi HMG and you can put a world of hurt on a lot of stuff. She's also a tough nut to crack as well with ARM 8 and STR 3 this means the other guy is going to send his hard hitting stuff after the Marut, so be prepared. The Marut isn't without its drawback either. The Major one would have to be how much see costs and it's a lot (122 for Lt. and 126 for Regular) plus she takes up 3 SWC as well.

Naga: The first type of skirmishers Aleph as has access to. These guys come in with some fairly even stats with CC 13 BS 12 PH 12 WIP 14 ARM 1 BTS 0 AVA 2. Now these your aggressive raiders and there abilities show for that with dogged and camo. These guys also come with a crap load of options: Combi, Anti personal mines, Combi, mono mines (nasty little things), Multi Sniper Rifle, (Minelayer) Boarding Shotgun, Anti personal mines, Hacker. All these option make the Naga very versatile as it can be your combat hacker, board controler, or general harassment or LI killing model.

I would like to say don't be afraid to be aggressive with these guys! There pretty much built for getting into your opponents face and give him a new makeover. With dogged there's new worries of a lucky hit taking out your Naga but you have to keep pumping orders into him to keep him alive. So you better make who ever hit your Naga pay and maybe others if you have some orders left. With camo you can also get the jump on people but watch out for MSV carrying models. They can also be great support units as well especially the Multi Sniper Rifle version  plus she makes a nasty surprise when she fist pops out of camo. Now the downsides would have to be the low armor but sticking to cover should help cover that also there not the greatest on your reactive turn since if they get hit they can't use their dogged (active phase only) ability.

Told ya I'd be back.

After a break (6 months) I have returned!

Now on to some infinity business here. I'm plan on attending a tournament coming up in the last part of March but I can't decide on what list I should take.


ALEPH
──────────────────────────────────────────────────────────────────────

GROUP 1 (Regs: 8/Irrs: 0):

DEVA Lieutenant Combi Rifle, Nanopulser+Devabot / Pistol, Knife (26)
MOV:4-4 CC:14 BS:12 PH:11 WIP:15 ARM:2 BTS:-3 W:1
Regular, Not Impetuous, Cube, G: Synchronized
V: No Wound Incapacitation, Lieutenant

DEVABOT Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized, G: Synchronized
Lieutenant

ASURA Spitfire, Nanopulser / Pistol, AP CCW (72 | 2)
MOV:4-4 CC:16 BS:14 PH:14 WIP:15 ARM:5 BTS:-6 W:2
Regular, Not Impetuous, Cube
V: No Wound Incapacitation, Multispectral Visor L3

PROXY Mk.1 Hacker Combi Rifle, Nanopulser / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:13 PH:11 WIP:15 ARM:2 BTS:-3 W:1
Regular, Not Impetuous, G: Jumper L1
CH: Mimetism, V: No Wound Incapacitation, Hacking Device

PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife (29 | 1.5)
MOV:4-4 CC:13 BS:13 PH:13 WIP:15 ARM:1 BTS:0 W:1
Regular, Not Impetuous, G: Jumper L1
CH: TO Camouflage, Infiltration, V: No Wound Incapacitation

2x DAKINI Tacbot Combi Rifle / Electric Pulse (13)
MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Remote Presence
CH: Mimetism

MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (16)
MOV:4-4 CC:17 BS:12 PH:13 WIP:13 ARM:2 BTS:0 W:1
Regular, Frenzy, Cube
Martial Arts L3, ODD: Optical Disruptor

2x NETROD Electric Pulse (4)
MOV:- CC:- BS:- PH:12 WIP:- ARM:0 BTS:-3 STR:1
Regular, Not Impetuous
AD: Combat Jump, AI Beacon


199 Points | SWC: 4

ARMY CODE: eNozM1Q1VjNVM6wxUTMEkoYWagYgyhJCIZEWakYgthlECEwBAJAvDSw=
Army Infinity v.3.0. - http://www.devilteam.com

I've used this list before but I don't know about using the Mk.2 with because of the updated FAQ.

ALEPH
──────────────────────────────────────────────────────────────────────

GROUP 1 (Regs: 8/Irrs: 0):

DEVA Lieutenant Combi Rifle, Nanopulser+Devabot / Pistol, Knife (26)
MOV:4-4 CC:14 BS:12 PH:11 WIP:15 ARM:2 BTS:-3 W:1
Regular, Not Impetuous, Cube, G: Synchronized
V: No Wound Incapacitation, Lieutenant

DEVABOT Heavy Flamethrower / Electric Pulse
MOV:6-4 CC:8 BS:10 PH:8 WIP:11 ARM:0 BTS:-3 W:1
Regular, Not Impetuous, G: Synchronized, G: Synchronized
Lieutenant

MYRMIDON Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW (39 | 1)
MOV:4-4 CC:17 BS:12 PH:13 WIP:14 ARM:2 BTS:-3 W:1
Regular, Frenzy, Cube
Martial Arts L3, ODD: Optical Disruptor, V: No Wound Incapacitation, Chain of Command

MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, EXP CCW (27)
MOV:4-4 CC:17 BS:12 PH:13 WIP:13 ARM:2 BTS:0 W:1
Regular, Frenzy, Cube
Martial Arts L3, ODD: Optical Disruptor

MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (16)
MOV:4-4 CC:17 BS:12 PH:13 WIP:13 ARM:2 BTS:0 W:1
Regular, Frenzy, Cube
Martial Arts L3, ODD: Optical Disruptor

MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW (32 | 1)
MOV:4-4 CC:17 BS:12 PH:13 WIP:13 ARM:2 BTS:0 W:1
Regular, Frenzy, Cube
Martial Arts L3, ODD: Optical Disruptor

PROXY Mk.1 Doctor Combi Rifle, Nanopulser / Pistol, Knife (14)
MOV:4-4 CC:13 BS:13 PH:11 WIP:15 ARM:2 BTS:-3 W:1
Regular, Not Impetuous, G: Jumper L1
CH: Mimetism, V: No Wound Incapacitation, Doctor

2x YUDBOT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism

PROXY Mk.3 Spitfire, Nanopulser / Pistol, Knife (30 | 2)
MOV:4-4 CC:13 BS:13 PH:14 WIP:15 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, G: Jumper L1

2x NETROD Electric Pulse (4)
MOV:- CC:- BS:- PH:12 WIP:- ARM:0 BTS:-3 STR:1
Regular, Not Impetuous
AD: Combat Jump, AI Beacon


198 Points | SWC: 4

ARMY CODE: eNozM1Q1VjNVM6yxVDMAkhZqhmDSCEyaAElDCMfQFCwPpYwMIDwzJAoAZxcQWw==
Army Infinity v.3.0. - http://www.devilteam.com

This list however I have not used before so I'll have to learn as I go. I like this list because it has a lot of threats in it. Also the Doc might see a lot of action depending on what happens. Also I have a little insurance plan in place in case my Lt. get knocked out and that takes the form of the Mrym Officer. The Myrm officer is also carrying around zero-v smoke grenades so suck on that MSVs!