Monday, June 17, 2013
Aleph Part 3
Myrmidons: Considered one of the best Warbands in the game. These boys are like rabid hounds right out of Hades and have the equipment, stats, and skills to prove it. They come with a surprising BS of 12 so they can take the combi option and hit something with it. They have MOV 4-4, CC 17, PH 13, WIP 13, ARM 2 (best WB armor in the game), BTS 0, and W 1, and come with a built in nanopulser. Now those are all pretty basic stats for a WB unit save for the armor. So what sets these guys away from the rest of the WB units out there. For one they are regular and only 3 Warbands are regular. The second would be there MA3 but it might not seem impressive but on a regular warband unit it is. The third reason would be that they have ODD! That's means if your opponent tries to shoot them without a MSV2 + or a direct template weapon they are at a -6. This is not found on any other WB unit. Myrms also come with smoke grenades and pared up with a Deva, Agema, Atlantia, Asura, or the Marut to make great companion units to jug out smoke and have the MSV unit shoot through it.
Now the Myrms aren't the cheapest Warband in the game and your going to have to pay a good amount even for the chain rifle version (16 points). Also they have Frenzy. That means if they wound a model they go impetuous their next turn. This can be a boon or a lose. It can be a boon granting a extra move to the Myrm without spending an order. However it can be a lose when someone has trapped your Myrm between units and he has to go out and engage one of them and possibly get shot to pieces. You can spend an order to stop him but you can start to eat away from your order pool if you do.
Myrmidon Officers: This unit is similar to the basic Myrmidons in every way expect for a a better WIP of 14 and a better BTS of -3. They also come with NWI. Now what really sets them apart is there load outs. The Myrmidon Officers have the option to be Lts or CoC figures and those are things the regular Myrms can't do. The Lt options are cheaper then the CoC but you can only take 1 (AVA 1). Both the Lt and CoC options come with the same load outs. There's the boarding shotgun and Z-V smoke grenades (they say suck it MSV when thrown) and the combi rifle and regular smoke grenades.
What makes the Officer great is that is brings over what it already good with the Myrms and gives it a very good upgrade. The Officer turns out to to a very good Lt. for Aleph as it has ODD making it a pain hit and now add on the NWI and you have a very solid Lt. This is also a cheap Lt coming in at 32 points a 0.5 SWC. The CoC option is a good option if your taking an aggressive Lt like Achilles and don't want to worry about LoL. It is not a cheap option though coming out at 39 points and 1 SWC. It however brings a unit that directly takes over as Lt if your current one falls and don't have to worry about LoL.
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