Friday, July 19, 2013

Aleph Part 7


Time to show off the rebots! Now the term rebot basically refers to the chassis Aleph uses for it's remotes. There are multiple versions of a rebot and they'll all be covered int his one post.

Zayin: Do you remember those sentry guns in the movie Aliens? Well this rebot is exactly that but it can move!

The Zayin has the basic stats of a combat remote with 6-4 MOV, BS 11, CC 8, WIP 13, PH 8, BTS -3, ARM 0, STR 1. Now those numbers don't really make you go wow but it's the nice little skills this robot has. He comes with one skill called climbing plus and this allows the Zayin to treat vertical surfaces as if they were horizontal. So it can basically climb walls like spider man. This helps the Zayin a lot by letting it get to the top of roof tops without making climb rolls (with a PH of 8 it's very unlikely you'll make it far) and set up awesome overwatch positions for your troops. The second skill is what makes the Zayin shine. The skill is called Total Reaction. What this does is that it allows the Zayin to shoot it's full burst in ARO instead of the regular 1 burst shot for an ARO.

The Zayin comes in 3 flavors. They all come with a HMG so that means you'll be blasting the enemy with 4 shots of damage 15 goodness in your reactive turn. The first option is just a bare bones Zayin with a HMG that comes out at 27 points and 1 SWC. The second option is give the Zayin some mines but not any wimpy mines but mono mines! This option is a little pricier coming out a 34 points and 1 SWC. The last option gives you the interested option of E/M LGL. The E/M ammo in the LGL can effectively shut off anything that is effected by E/M like MSVs or even combi rifles. It it the most expensive option coming out at 36 points and 1 SWC.

Samekh: The rebot that rain hell down onto the enemy. It has the same stats as the Zayin but it loses the Total Reaction and climbing plus. It however comes with one very nasty weapon and that's the GML or Guided Missile Launcher. What this does is if you had a FO or HD+ unit mark a target successfully you can spend a long order and the missile from the GML will automatically hit that target. The target model will get no ARO from this unless it has SS2 or ECM. The missile is loaded with AP and EXP ammo and it hurts a lot with damage 15!

Now you might be like this is so OP! It hardly as a hacker can knock those missiles out of the sky by passing a WIP test minus 3 (the missiles have -3 BTS). Oh and if the hacker crits it disables the GML for the rest of it's active turn. Also GMLs are very order intensive and you have to tailor make a list around them. Also the easiest way to take out a GML is to just kill it with a AD unit. Be warned though people that run GML lists are going to want to protect the key piece of their list.

The Samekh only has one option and that's the GML for 34 points an 1 SWC.

Daleth: Same stats as the Zayin. It comes with climbing plus, FO, sensor, and a repeater. It's basically the unit you take along with a Samekh for some GML nonsense. It can also work as a camo hunter with it's sensor and mark those camo troops it just discovered with it's FO ability.

The Daleth just comes with a combi rifle for 21 points.

Lamedh: This is bacailly a very fast moving repeater for your hackers. It has a MOV of 6-6, BS 8, CC 8, Ph 8, WIP 13, ARM 0, BTS -3, STR 1. It comes with climbing plus, a built in repeater, and Mimetism. It has no weapons what so ever for 8 points.

1 comment:

  1. Thank you for having taken the time to write your very informative Aleph posts. I wish there were more like this in the interwebs. Kudos!

    ReplyDelete