Saturday, September 22, 2012

Colorado Krug 2012 Bat-Rep #2

A little late okay very late so I apologize for that. So here it is, Bat-Rep #2 from the Colorado Krug. In this game I played another New Mexico player that being Magno. Some of you'll will recognize that name as he's been on the forum since forever and is a true Infinity Veteran.

Magno's List:

 SHASVASTII EXPED. FORCES
──────────────────────────────────────────────────────────────────────

 GROUP 1 (Regs: 10/Irrs: 0):

  ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
  ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife (25)
  2x SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
  MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife (43 | 1)
  NOCTIFER Spitfire / Pistol, Knife (30 | 1.5)
  2x SHROUDED Combi Rifle, Antipersonnel Mines / Pistol, Knife (24)
  GWAILO Spitfire / Pistol, CCW (31 | 1.5)
  SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)

 294 Points | SWC: 6

ARMY CODE: eNozNVY1UTNWM6wxUTMAkpZIpIWaIZA0BZPmYBEIaaZmBCQNQWwAsH8Nzw==
Army Infinity v.3.0. - http://www.devilteam.com


We've gathered Intel that a Shasvastii force is body snatching civilians and military personnel from the local area. It also seems that the Shasvastii have also infiltrated their Speculo Killers into the local police and military force so keep your eyes open and your side arm loaded. 

Your're tasked with taking out the chain of command, killing there best troops, and specialists out there to limit there fighting capacity. You should know the force you've been assigned already as they'er the ones you commanded against the Haqqislam force.


This game I got defended (got stuck with deployment) instead of attacker and it was a fun change of pace. My main objective was to to kill the most expensive troop in Magno's list, his Lt. and specialists (if non are present killing the Lt. gives me 2 VP instead of one to make up for no specialists). Magno's was pretty much like mine last time, snatch up up my models.

So Magno won the WIP roll and elected to take initiative and that left me with deployment. I choose my deployment zone with the Marut in mind. Thus table had a lot of interior building and not a lot of cover in the streets so I choose the one building that could house the Marut and one she could exit if wanted to. I made Magno deploy first and Stategos L3 came in really handy for me here. The reason being is that he had two Impersonators, you heard that right, two!

So Magno's deployments had him set up two camo markers in the rear of his DZ hiding behind buildings. In the center right he set up his Gwailo right in the middle of the street with no cover (not like he needed it with that nanoscreen). He then set up his two Impersonators really close to where my Marut was going to go. He then set up a camo marker on my right flank in a building. The another maker right on left flank in another building. All his other models were hiding in hidden deployment thanks to there TO camo.


My deployment had me set up my Marut in the corner of a large room with both my Myrms in base to base with the Marut watching the two entrances and ready to engage the Speculo Killers. I set up my Mk.1 one close by the Marut as well ready to engage what ever came through both entrances leading to the Marut. The Mk.2 was set up in the building on my right flank in Hidden Deployment right where Magno's camo marker was. My Deva set up on the right flank as well on a corner of a building not far from a Speculo Killer. My Naga set up shop on the left flank in the same building as Magno's camo marker was as well.

First Turn:

The one Speculo closest to the Deva Spitfire charges up to him. He tried to discover but fail hard on my WIP role and the Speculo gets into CC with the Deva. The Deva surprisingly survives the ordeal but he can't land a hit on the Speculo as he failed his CC roll. The Speculo closest to my Marut now goes and tries to down her target: the Marut. However she has to go through my Mk.1 Engineer first and she plans on defending her LT to her last breath. The Speculo engages the the Mk.1 and put a wound on her however thanks to NWI she stays up. The nest shoot out see's the Mk.1 as the victor this time and downing the Speculo but thanks to moving away she ended up unconscious out of sight of my other troops.

Magno finished things off with moving his camo marker on my right flank and I activate my Mk.2 Proxy hacker and try to intercept dodge into the whatever alien scum it might be. The camo marker turns out to be a Shrouded and he shoots at my dodging Mk.2 and he gets 2 hits on her (lucky alien) but she makes one of the two ARM rolls and goes down to NWI. At this moment it would of been smart to auto fail my Guts Check but my attitude to kill the damn Shrouded got the better of me. The Shrouded engages my Proxy again and kills her. The Shrouded, after killing one of netrods, then retreats back into the center of the room and drops a mine down. Magno ends his last turn trying to get his downed Speculo up with the automedikit. However the Speculo fails hers/its roll and dies.

Second Turn:

My turn to act. The Speculo tying up my Deva Spitfire had to go. I spent about 4 orders total getting one of my bodyguard Myrms over to the Speculo. with the extra help of the Deva in CC (+3 to CC for every friendly model in it with the same model) my Myrmidon cut her down and my Deva finished up with a curb stomp. I then run my Myrm into the room with the Shrouded and as planned got a mine to the face and he got a chain rifle to his. Sadly the Shrouded didn't die to the attack but the mine was now gone. I then dropped down my Garuda right by the building.

My Garuda then proceeded to kill the Shrouded. Funny thing was it two two whole orders just to down it's seed embryo, that was a pain. That pretty much ended my turn there

Third Turn:

Pretty much the last turn of the game for me. Magno grabs all his Victory point by capturing some of my dead guys (Proxy Mk.2, Deva w/Spitfire, and my Gaurda). I got at least one VP as I killed his most expensive model that being a Malignos w/monomines after the damn thing came out of Hidden Deployment.

Overall:

Was a tough game but I enjoyed it as we were taking turn pretty much killing each others stuff. Next game had the funnest moments in it so stay tuned for that!

Thursday, September 20, 2012

It's coming!

Just to give my self a dead line:

Colorado Krug Bat-Rep #2 will be up tomorrow! (I know it's late but it's better then nothing)

Wednesday, September 12, 2012

Bugger!

A quick post before I go to bed.

Got in a 300 point game with my MAF against a Nomad force and it was pretty damn fun even though I lost. We were playing YAMS (Yet Another Mission System) however we got caught up in the blood lust of the game and just went after each others throats.

Highlights of the game:

Rasyat w/Spitfire scarred the bloody piss out of the Nomad player when he hit the board. He downed a Mobile Brigada however the Brigada got healed back up and got his revenge on the Rasyat.

The Raicho (I proxied) got glued to the wall by a ADHL Prowler and I had no engineer (sad face).

Yaogat Link Team worked great as a defense unit. The boarding shotgun was the star of the show in the team. The team however was slowly picked off by the Nomads.

The Dats didn't do much in this game but die. One did clear room for the Rasyat to land however.

The dice were defiantly not on my side in this game however and it showed. I am getting better with MAF though and I can't wait to see what another winning game will look like and what I can take away from it. Here's to the hope for my second win with my MAF!