Hey, long time no see guys! I've been busy with college lately but I'm always on top of Infinity news as of late.
We haven't had any big new announcements (the October pre-orders should be showing up soon) but we do have the Kickstarter for the Infinity RPG!
I'm a big pen and paper rpg fan and with Infinity being one of my favorite things it was a dream come true when I first heard it was in the works. Now it's finally here and damn does it look good. I haven't backed it yet but I still have like 23/22 days to do so. If you're reading this later on in the future then I'll give you heads up that the Kickstarter campaign ends on October 18.
If your interested in backing or just want to take a look at what it's all about here the link to the Kickstarter:
Infinity RPG Kickstarter (Click on me)
Wednesday, September 23, 2015
Wednesday, August 12, 2015
Infomercial: Heavy Infantry Revisited
This post has been building up in my head for the past couple of days. I did an old Infomercial talking about Heavy Infantry a long time ago but that was during Infinity's second edition. Now we're in the third edition and we saw some major changes. The biggest being that all the 4-2 (expect one) MOV HI in the second edition all moved up to MOV 4-4. This was big. MOV 4-4 used to be reserved for the lightly armored HI and the more elite. Now almost every HI is fast.
This has kind of changed how I categorized HI. In the last edition I categorized them based off mostly speed and statistics. You had your light HI with ARM 3 and MOV 4-4, your more standard HI with ARM 4 and MOV 4-2 , then your special HI who had fancy toys and either had MOV 4-2 all the way up to MOV 6-4.
Now I break them down by simple point costs.
Cheap HI
Cheap HI: Zuyong, Haramaki, Domaru, Magister Knights, Proxy Mk3
The base of these cheap HI start in the low twenties and scale up into the high thirties with heavy weapon options.
Cheap HI have either Impetuous or Frenzy which drops their prices significantly. Also many of their loadouts are geared for close quarters fighting with some weapons for long range assistance (Panzerfausts, Blitzens, MLs). Also these cheap HI are capped at ARM 3 and BS 13. Also fancy equipment is not going to be found on these guys. They are lean, mean, fighting machines.
An oddity among the HI is the Zuyong from Yu Jing and the Proxy Mk3 from Aleph. These guys don't suffer from the Impetuous or Frenzy like the other 3. The Zuyong also posses specialist options from a paramedic to a FO. They also have an HMG AND a ML loadout. The Zuyong do come out being the more expensive cheap HI but they are still cheap compared to other HI. Same goes for the Mk3 who even parred with a Mk2 of Mk1 comes out cheaper then some standard HI.
Pros: Cheap! Lack of high burst weapons. Good link options in there respective sectorials.
Cons: Either come with Frenzy or Impetuous expect in a few rare cases. No special skills or equipment.
Standard HI
Standard HI: ORC Troops, Teutonic Knights, Hospitaller Knights, Shang Ji, Karakuri, Domaru 'Neko, Wu Ming, Janissaries, Azra'il, Ahl Fassad, Mobile Brigada, Riot Grrls, Suryats, Ajax
Standard HI range from the mid thirties to the mid forties with their profile options. These HI have quiet a large range with their armor going from ARM 3 all the way up to ARM 5. Their BS also ranges from BS 13 to BS 14 across some these units. The majority of standard HI are bare bones HI with no special skills or equipment. Some are oddities like the Riot Grrls with the MSV1 or the Teutonic Knights, Ajax, and Neko with their berserk, or the Hospitallers and MA2. Standard HI though are very solid thanks to either higher ARM or BS then the cheaper HI. They also have more high burst weapon options like an HMG or a Spitfire compared to their cousins.
Pros: High burst long range weapons. Relatively cheap. Good link options in there respective sectorials. Bumped stats. Overall very solid
Cons: Nothing really special or as cheap as the cheap HI.
Elite HI
What I call elite HI fall in an odd range bracket for HI. They start in the mid fourties and range up into the fifties depending on the weapon profile. Most of this group is dominated by some of PanO's knights.
Elite HI are a step above the standard HI. They mostly have the same ARM and BS values but they branch out from the standard HI by having special skills and/or equipment. For example the Knights of Montesa have the Mechanized Deployment special skill which lets it start half way up the board. None of the standard HI have that. The Ectros have the equipment symbiont which is basically a third wound for them unless hit by a fire weapon. None of the standard HI have that. One thing to note though is these special skills or equipment is not top of the line. That's reserved for the uber HI.
Pros: Interesting special skills and/or equipment.
Cons: A little on the pricey side.
Uber HI
Uber HI: Daofei, Hac Tao, Yan Huo, Su-Jian, Hsien, Crane, Sun Tze, Aquila Guard, Guarda de Assalto, Swiss Guard, Knights of the Holy Sepulchre, Joan of Arc, Asawira, Asura, Achilles, Sogarat, Charontid, Anathematic
The Uber (I had to find something better then elite) HI are the cream of the crop when it comes to HI. The cheapest starting points you'll find on uber HI is in the high forties but that's only on a couple units. A good chunk have their starting prices ranging up into the fifties, sixties, seventies, and even eighties.
What makes the uber HI uber is that they posses some of the best equipment, weapons, and skills in the game. You got the likes of the Aquila Guard who with his MSV3 is the bane of any camo marker on the field. The Asawira can heal himself back from unconsciousness. The Sogarat has the highest ARM of any HI in the game. Those are but a few examples.
These HI are going to be center pieces for your force and you'll rarely see more then one uber HI in a force. They are designed to do a lot of damage and take a lot of damage. Just remember like anything in Infinity they can be killed so good support from your other units is paramount to keeping them alive through turn 1.
Pros: Have the best weapons, equipment, and skills you can find in the game. Can take and dish out punishment.
Cons: Expensive! Bound to be first person on your opponent's kill list.
This has kind of changed how I categorized HI. In the last edition I categorized them based off mostly speed and statistics. You had your light HI with ARM 3 and MOV 4-4, your more standard HI with ARM 4 and MOV 4-2 , then your special HI who had fancy toys and either had MOV 4-2 all the way up to MOV 6-4.
Now I break them down by simple point costs.
Cheap HI
Domaru |
The base of these cheap HI start in the low twenties and scale up into the high thirties with heavy weapon options.
Cheap HI have either Impetuous or Frenzy which drops their prices significantly. Also many of their loadouts are geared for close quarters fighting with some weapons for long range assistance (Panzerfausts, Blitzens, MLs). Also these cheap HI are capped at ARM 3 and BS 13. Also fancy equipment is not going to be found on these guys. They are lean, mean, fighting machines.
An oddity among the HI is the Zuyong from Yu Jing and the Proxy Mk3 from Aleph. These guys don't suffer from the Impetuous or Frenzy like the other 3. The Zuyong also posses specialist options from a paramedic to a FO. They also have an HMG AND a ML loadout. The Zuyong do come out being the more expensive cheap HI but they are still cheap compared to other HI. Same goes for the Mk3 who even parred with a Mk2 of Mk1 comes out cheaper then some standard HI.
Pros: Cheap! Lack of high burst weapons. Good link options in there respective sectorials.
Cons: Either come with Frenzy or Impetuous expect in a few rare cases. No special skills or equipment.
Standard HI
ORC Troop |
Standard HI range from the mid thirties to the mid forties with their profile options. These HI have quiet a large range with their armor going from ARM 3 all the way up to ARM 5. Their BS also ranges from BS 13 to BS 14 across some these units. The majority of standard HI are bare bones HI with no special skills or equipment. Some are oddities like the Riot Grrls with the MSV1 or the Teutonic Knights, Ajax, and Neko with their berserk, or the Hospitallers and MA2. Standard HI though are very solid thanks to either higher ARM or BS then the cheaper HI. They also have more high burst weapon options like an HMG or a Spitfire compared to their cousins.
Pros: High burst long range weapons. Relatively cheap. Good link options in there respective sectorials. Bumped stats. Overall very solid
Cons: Nothing really special or as cheap as the cheap HI.
Elite HI
Ectros |
Elite HI: Father-Knights, Knights of Montesa, Knights of Santiago, Ectros, Neema
What I call elite HI fall in an odd range bracket for HI. They start in the mid fourties and range up into the fifties depending on the weapon profile. Most of this group is dominated by some of PanO's knights.
Elite HI are a step above the standard HI. They mostly have the same ARM and BS values but they branch out from the standard HI by having special skills and/or equipment. For example the Knights of Montesa have the Mechanized Deployment special skill which lets it start half way up the board. None of the standard HI have that. The Ectros have the equipment symbiont which is basically a third wound for them unless hit by a fire weapon. None of the standard HI have that. One thing to note though is these special skills or equipment is not top of the line. That's reserved for the uber HI.
Pros: Interesting special skills and/or equipment.
Cons: A little on the pricey side.
Uber HI
Charontid |
The Uber (I had to find something better then elite) HI are the cream of the crop when it comes to HI. The cheapest starting points you'll find on uber HI is in the high forties but that's only on a couple units. A good chunk have their starting prices ranging up into the fifties, sixties, seventies, and even eighties.
What makes the uber HI uber is that they posses some of the best equipment, weapons, and skills in the game. You got the likes of the Aquila Guard who with his MSV3 is the bane of any camo marker on the field. The Asawira can heal himself back from unconsciousness. The Sogarat has the highest ARM of any HI in the game. Those are but a few examples.
These HI are going to be center pieces for your force and you'll rarely see more then one uber HI in a force. They are designed to do a lot of damage and take a lot of damage. Just remember like anything in Infinity they can be killed so good support from your other units is paramount to keeping them alive through turn 1.
Pros: Have the best weapons, equipment, and skills you can find in the game. Can take and dish out punishment.
Cons: Expensive! Bound to be first person on your opponent's kill list.
Tuesday, July 14, 2015
To the land of the Dragon I go!
Well I've made the next step into playing a second faction in Infinity. Today I bought 8 models to kick off my Yu Jing collection. Now you might be asking what happened to MAF? Well I just got started with collecting them and was looking forward to expanding them but then the resculpts hit. I like the resculpts but I wasn't looking forward to getting a new Sogarat who didn't match mine which meant I would have to get the resculpted HMG. Basically all the models I have for MAF have all been resculpted expect for the Rasyat. With that my enthusiasm for them wained as did my time commit for the game. I started college last year which meant I wasn't able to participate all that much in the Denver gaming meta.
Then when N3 came out I got to see the the new Yu Jing HI like the Yan Huo and the Zuyong. These guys were the first solid look of what the Invincible Army sectorial of Yu Jing was going to look like. Oh boy does it have me excited about fielding an almost HI exclusive army. Also it helps I like vanilla, JSA, and IS for Yu Jing. With Aleph I've stayed clear of SP and sticked to a Vedic heavy vanilla with some SP units sprinkled in. Not with YJ though these guys I could go full tilt with but that's jumping the gun to soon.
One other reasons I've joined the ranks of the Emperor's great army is the fact Yu Jing is underrepresented in the Denver metro meta. I used to have a gaming buddy who played YJ and he was the only YJ player I saw or played at a tourney. He doesn't play anymore. I've seen two other YJ players since then and one only played once in a tourney as selected by his friends. I started Aleph for almost the same reason four years ago. No one really played them and now everyone and their mother plays Aleph (I blame SP). I don't dislike that fact but it was also time to move on.
So I'm here to try and inject some Yu Jing goodness into those other players and show them what real HI looks like. PanO has the TAGs and tried to gloat about there HI but YJ doesn't even need to tell them otherwise they just show them. HI isn't the only thing that drew me to Yu Jing either. I like all their units for the screaming glory of the Aragoto to the well rounded Celestial Guard.
Enough blabbering though and lets show you what I got.
Yan Huo |
This guy doesn't disappoint having BS 14 and ARM 5 with two missile launchers for 52 points and 2 SWC! Now the downside is he's slow being MOV 4-2 and his his BTS is only 3 which leaves him susceptible to hacking and weapons that cause BTS rolls. He's still a very good firing platform though for how much your paying for him. I plan on adding the HRMC very soon to my collection.
Hac Tao |
I also got the Hac Tao because he would make for a great Daofei proxy. I hope to see a Daofei resculpt in the future but the Hac Tao can serve as a great stand in for now.
Zuyong aka Terracota Soldier |
I got the HMG Zuyong for that exact future but the Zuyong do good work just by themselves. They are really effective troops for their price and I can't complain about a BS of 13. They only have ARM 3, BTS 3, and no other cool skills, but for the price you shouldn't expect more.
Imperial Agent Crane Rank |
I've always been a big fan of the Crane model like many others have. In N2 you would grab up the model as an awesome proxy just like the Pheasant. Now thanks to N3 you gets to represent himself like the badass he always was. I have hope that N3HS will give the Pheasant a similar makeover so he's a viable option on the table instead of a waste of points.
Oniwaban |
The Oniwaban also packs superior infiltration which means he can make a PH roll with no penalty when going past the center line. He just can't go in the enemy DZ but he can start literally on the doorstep. Makes him a potent alpha strike unit and possible headache if you keep him in HD for later use.
Raiden Seibutai |
I went with the HRL option which costs a whopping 19 points and 1.5 SWC. He's a steal really and if you pick the right target and time to attack he can end up killing more then double his points. Add on that the HRL is a very potent weapon platform with B2, fire ammunition, and can cause template damage. The Raiden is set and ready to ruin someone's day.
Rui Shi & Lu Duan |
The Yaoxie attack remotes known as the Rui Shi and Lu Duan are very unique among large sized remotes. Most factions have support remotes like one with total reaction and a HMG or one with a GML. There are remotes that fall outside these typical support remotes. PanO has the Bulleteer and Peacemaker, Nomads have the Lunokhood and Tysklon, Aleph with the Dakini and Garuda. Well Yu Jing has these two little beauts. They are fast and mean with the Rui Shi coming packed with a MSV2 and Spitfire for a measly 21 points and 1 SWC. The Lu Duan comes with a MSV1 instead but packs a HFT and Mk12 with the added equipment of a holo projector L2 for 22 points and 0 SWC. They also help boost your hackers area of control thanks to their repeaters. Which also means you can give them supportware anywhere on the table. Both of them with assisted fire which grants Marksmen L2 can effectively ignore all modifiers (if you're the Rui Shi) or help out (in the Lu Duans case against TO or ODD). Also putting these guys in suppressive fire is a good way to lock down a section of the table.
When the fluff says these guys are attack remotes they mean it. They get in your face and ruin it. You got camo, TO, ODD, or mimetism? Well they don't care about that. Hackers help boost there abilities and wreck even more face.
I faced off against these guys a lot back in N2 when my regular gaming buddy brought them in his lists. They kicked ass back then and I expect them to do the same and even more in N3.
I'll should be receiving this lot next week and get my modeling game on. Might even have to give pinning a try with the the Yan Huo and the Yaoxie remotes. If anyone has any tips on pinning please leave a comment below.
Saturday, July 4, 2015
USAriadna!
Happy 4th of July to my American readers. Seems CB also wanted to get in on the celebration and drop this beauty of a bomb.
What we have here is the USAriadna Army Pack. Going from left to right we have a Foxtrot, Marauder (new unit), G: Sync Antipode with the Devil Dog, Minuteman, Devil Dog (the werewolf if anyone was confused. Also a new unit), Maverick (new unit), 3 Grunts, Pre-order dismounted Maverick (chicky without a gun).
I really like this set. All the model are fantastic. We'll have to see what the rules for the new units are (don't ask how I know the antipode is G: Synced to the Devil Dog though...). I can't wait to see some these guys lined up across from me so I can kill them.
Freedom boner! |
What we have here is the USAriadna Army Pack. Going from left to right we have a Foxtrot, Marauder (new unit), G: Sync Antipode with the Devil Dog, Minuteman, Devil Dog (the werewolf if anyone was confused. Also a new unit), Maverick (new unit), 3 Grunts, Pre-order dismounted Maverick (chicky without a gun).
I really like this set. All the model are fantastic. We'll have to see what the rules for the new units are (don't ask how I know the antipode is G: Synced to the Devil Dog though...). I can't wait to see some these guys lined up across from me so I can kill them.
Wednesday, July 1, 2015
Back From Hiatus
Hello my readers or anyone new. This is Solodice and I'm back with posting on this blog as I actually have stuff to talk about! I've been getting a good dose of N3 in for the past month. I've played around 3 kill 'em alls to get my feet wet and then about 2 ITS scenarios. Then it wrapped up with a tourney down in New Mexico.
A quick review of N3 (I'll being doing a more in depth one later) is that I'm a fan. I have no big gripes and for the most part it's basically N2 with a few new wrinkles.
Let's talk about the New Mexico tourney for a minute. I would like to thank Dan, the TO, for putting it together and running it. I also came in with the fact it being my first N3 tourney was that I'm not going to claim first. That doesn't mean I didn't play competitively and made it a challenge for my opponents. I went 1-2 with a point spread being 12-16 at the end of the tourney claiming 7th out of a total of 12. I had fun even in the game were I lost 10-0 against Steel Phalanx. I came to have fun and all the opponents were all good sports so I had no reason to be mad at anything even when getting stomped.
The tourney was 300 points, two lists, 3 scenarios (Frontline, Cold Sleep, Antenna Field).
My lists:
Group 1
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife.
- DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife
DEVA (Sensor) Combi Rifle, Nanopulser / Pistol, Knife.
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
DASYU (Forward Observer) Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife.
DASYU MULTI Sniper Rifle, Nanopulser / Pistol, Knife.
DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW.
Group 2
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW.
5.5 SWC | 300 Points
Group 1
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife.
- DEVABOT Heavy Flamethrower / Electric Pulse.
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife.
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
DASYU (Forward Observer) Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife.
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse.
PROXY Mk.1 Doctor Combi Rifle, Nanopulser / Pistol, Knife
YUDBOT
PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
Group 2
DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW
NETROD
NETROD
6 SWC | 300 Points[/b]
The first list was built specifically for frontline while the other was for the objective centered scenarios.
The games went like this.
1st opponent: Nomads
Scenario: Frontline
Point Spread: 6-3 (Nomads)
This game was a tug-o-war or getting ground and losing ground. My opponent had a nicely placed Intruder sniper on his side which made me prioritize him and kill him at all costs since he could see the whole board. I first tried a coordinated order with the Spitfire, Dasyu sniper, and the Dakini sniper. In the end the Dasyu got wounded while the Intruder stood tall. In the end it was the Dakini sniper with the help of the Deva hackers supportware that brought the intruder down on my last order at the bottom of the first round. After that it was a jockey for the middle which I lost do to not moving my units up closer.
In retrospect I should of moved my two Myrmidons, Deva hacker and sensor, the last Naga minelayer to be alive, towards the middle and that would of been enough points in the middle for me. Instead I tried to go for the secretive objectives like a mad man for some reason. I only got one of them... note to self play the damn scenario first. Can't do that then go for secret objectives.
2nd Opponent: Aleph
Scenario: Cold Sleep
Point Spread: 9-0 (Me)
This game was all mine do to nice lock down of the objectives by my Naga minelayers and the Deva MSV2 and Myrmidon smoke combo. My opponent had no MSV2 on his side which let me do the dirty work with my Deva Spitfire and knock out almost half his forces with him alone. Also this time around the scenario I actually played before going after his units. I only went after his units which were mostly specialists because they got to close to the objectives or were already there. I only killed when I needed to.
Looking back on the game now going second was a really good option for me as being able to move and collect objectives at the end of the game with no counter attack coming next turn is great. I should always keep that in mind and I don't know why I didn't do it in my next game.
3rd Opponent: Steel Phalanx
Scenario: Antenna Field
Point Spread: 10-0 (Steel Phalanx)
This game was on those where if I moved towards the objectives it was get shot or get discovered and get shot. My opponent at the end of the game why I didn't play the scenario and I told him I was but he had them on total lock down so I decided to be general pain in the ass and my dice decided I was going to be one. I probably made around 20 or more ARM rolls to my opponents displeasure. I tried hard the first go to get rid of Phoenix who the long range pain in the ass for me with a Dakini Sniper. I would of probably had him if not for Ajax rolling two ones on my Dakini killing him. I got my revenge on the dumb brute later though.
As I said above I don't know why I decided to go first this game. Maybe it was to do a little alpha strike on some of the key Phalanx units like Phoenix (which didn't work anyways). Also this scenario gives infiltrators the finger do to exclusion zones so my minelayers were useless with there mines save for one guarding the closest antenna to me. I really don't know what I could of done better save for waiting to go second and see how that would of played out.
A quick review of N3 (I'll being doing a more in depth one later) is that I'm a fan. I have no big gripes and for the most part it's basically N2 with a few new wrinkles.
Let's talk about the New Mexico tourney for a minute. I would like to thank Dan, the TO, for putting it together and running it. I also came in with the fact it being my first N3 tourney was that I'm not going to claim first. That doesn't mean I didn't play competitively and made it a challenge for my opponents. I went 1-2 with a point spread being 12-16 at the end of the tourney claiming 7th out of a total of 12. I had fun even in the game were I lost 10-0 against Steel Phalanx. I came to have fun and all the opponents were all good sports so I had no reason to be mad at anything even when getting stomped.
The tourney was 300 points, two lists, 3 scenarios (Frontline, Cold Sleep, Antenna Field).
My lists:
Group 1
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife.
- DEVABOT Heavy Flamethrower / Electric Pulse
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife
DEVA (Sensor) Combi Rifle, Nanopulser / Pistol, Knife.
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
DASYU (Forward Observer) Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife.
DASYU MULTI Sniper Rifle, Nanopulser / Pistol, Knife.
DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW.
Group 2
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW.
5.5 SWC | 300 Points
Group 1
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife.
- DEVABOT Heavy Flamethrower / Electric Pulse.
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife.
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife.
DASYU (Forward Observer) Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife.
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse.
PROXY Mk.1 Doctor Combi Rifle, Nanopulser / Pistol, Knife
YUDBOT
PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
Group 2
DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse.
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW
NETROD
NETROD
6 SWC | 300 Points[/b]
The first list was built specifically for frontline while the other was for the objective centered scenarios.
The games went like this.
1st opponent: Nomads
Scenario: Frontline
Point Spread: 6-3 (Nomads)
This game was a tug-o-war or getting ground and losing ground. My opponent had a nicely placed Intruder sniper on his side which made me prioritize him and kill him at all costs since he could see the whole board. I first tried a coordinated order with the Spitfire, Dasyu sniper, and the Dakini sniper. In the end the Dasyu got wounded while the Intruder stood tall. In the end it was the Dakini sniper with the help of the Deva hackers supportware that brought the intruder down on my last order at the bottom of the first round. After that it was a jockey for the middle which I lost do to not moving my units up closer.
In retrospect I should of moved my two Myrmidons, Deva hacker and sensor, the last Naga minelayer to be alive, towards the middle and that would of been enough points in the middle for me. Instead I tried to go for the secretive objectives like a mad man for some reason. I only got one of them... note to self play the damn scenario first. Can't do that then go for secret objectives.
2nd Opponent: Aleph
Scenario: Cold Sleep
Point Spread: 9-0 (Me)
This game was all mine do to nice lock down of the objectives by my Naga minelayers and the Deva MSV2 and Myrmidon smoke combo. My opponent had no MSV2 on his side which let me do the dirty work with my Deva Spitfire and knock out almost half his forces with him alone. Also this time around the scenario I actually played before going after his units. I only went after his units which were mostly specialists because they got to close to the objectives or were already there. I only killed when I needed to.
Looking back on the game now going second was a really good option for me as being able to move and collect objectives at the end of the game with no counter attack coming next turn is great. I should always keep that in mind and I don't know why I didn't do it in my next game.
3rd Opponent: Steel Phalanx
Scenario: Antenna Field
Point Spread: 10-0 (Steel Phalanx)
This game was on those where if I moved towards the objectives it was get shot or get discovered and get shot. My opponent at the end of the game why I didn't play the scenario and I told him I was but he had them on total lock down so I decided to be general pain in the ass and my dice decided I was going to be one. I probably made around 20 or more ARM rolls to my opponents displeasure. I tried hard the first go to get rid of Phoenix who the long range pain in the ass for me with a Dakini Sniper. I would of probably had him if not for Ajax rolling two ones on my Dakini killing him. I got my revenge on the dumb brute later though.
As I said above I don't know why I decided to go first this game. Maybe it was to do a little alpha strike on some of the key Phalanx units like Phoenix (which didn't work anyways). Also this scenario gives infiltrators the finger do to exclusion zones so my minelayers were useless with there mines save for one guarding the closest antenna to me. I really don't know what I could of done better save for waiting to go second and see how that would of played out.
Thursday, January 15, 2015
Human Sphere and Campaign: Paradiso unit PDF
Earlier this morning CB released the remaining profiles from the Human Sphere and Campaign: Paradiso books. These profiles have been brought up to date with N3 (point costs, stats, skills, etc.).
You will however not find any brand new units save for the ones introduced in the main N3 Core Rule book.
Here's a direct link to the PDF: Human Sphere/Campaign: Paradiso Units for N3
You will however not find any brand new units save for the ones introduced in the main N3 Core Rule book.
Here's a direct link to the PDF: Human Sphere/Campaign: Paradiso Units for N3
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